This is a small room behind the Lounge Room. It would become the only way to reach again the inside of the hotel from the balcony outside. Also, there are plenty of clues to Ahsmann's dark past scattered around the room, room that Andrea uses to raise her crows.
I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. I worked on this scenario with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
The entire game has been then developed on Unreal Engine and the images have been taken in game settings.
This work has been produced for Stormind Games.
https://www.stormindgames.com/