Website powered by
Alessio  Colabianchi
Alessio Colabianchi
3D Environment Artist at Ubisoft Blue Byte
Düsseldorf, Germany

Summary

After my degree in Graphics and Design Level 6 at Fine Arts Academy of L'Aquila, Italy, I graduated in the MSc 3D Computer Games Design course at Staffordshire University, UK. Started this path alone in the world of video games design with tutorials, manuals and lots of exercises to reach the same level of my colleagues. Always practising to improve in environments and props design and development for video games. Including game optimisation, retopology, texturing, and all the technical aspect of 3d modelling for video games.

Skills

Prop DesignProp ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingUV MappingGame DesignCharacter DesignWeapon ModelingWeapon DesignEnvironment DesignIllustrations3D Modeling

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects

Productions

    • Video Game
      Assassin's Creed Nexus
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Ubisoft
    • Video Game
      Batora: Lost Haven
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Stormind Games
    • Video Game
      Remothered: Broken Porcelain
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Stormind Games

Experience

  • 3D Environment Artist at Ubisoft Blue Byte
    Düsseldorf, DE
    October 2023 - Present

    Responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

    Creation of high quality 3D environment assets

    Integration of 3D assets into the game engine

    Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

    Specific tasks:

    Create high quality models and textures

    Ensure performance and technical quality of 3D environment assets

    Setup destruction, dynamic objects and other functionality of art assets

    Optimization of assets to fit specific technical requirements

    Cooperation with other Ubisoft teams all around the world on a daily basis

  • 3D Junior Environment Artist at Ubisoft Blue Byte
    Düsseldorf
    April 2021 - September 2023

    Responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

    Creation of high quality 3D environment assets

    Integration of 3D assets into the game engine

    Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

    Specific tasks:

    Create high quality models and textures

    Ensure performance and technical quality of 3D environment assets

    Setup destruction, dynamic objects and other functionality of art assets

    Optimization of assets to fit specific technical requirements

    Cooperation with other Ubisoft teams all around the world on a daily basis

  • 3D Environment Artist at Stormind Games
    Acireale (CT), Italy
    March 2020 - March 2021

    Key responsibilities:

    Modelling, Retopologing, Unwrapping and Texturing 3D Game Ready Props to create beautiful and high quality game environments.

    Creating and editing terrain level into Unreal Engine.

    Managing and development of 3D Game Environments in Unreal Engine.

    Basic skills needed:

    Produce autonomously the modeling and texturing of 3D objects in accordance with the artistic direction and production deadlines;

    Deliver work in accordance with the project's artistic direction;

    Apply optimization to his work;

    Efficiently apply graphic principles in his work;

    Use and look for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game;

    Suggest images in line with the project's artistic direction;

    Understand and implement the desired gameplay intentions in the game levels he is in charge of;

  • 3D Artist at Illogic
    Palermo, Italy
    September 2019 - March 2020

    Key responsibilities: 3D modelling, unwrapping, texturing and rendering.

    Creation of 3D props and characters for virtual scenarios, optimized to be used into VR and AR projects. Checking and helping other members of the team into the process of texturing, materials creation and optimization of the low poly asset for the baking.

    Software used: ZBrush, 3dsmax, Maya, Substance Painter, Substance Designer, Own Game Engine VR STAR, Unity, Marmoset Toolbag, Marvelous Designer, Adobe CC programs (Photoshop, Illustrator, Premiere, ecc)