A small environment of Remothered: Broken Porcelain. The Lounge Room is the first place where Jennifer should escape from his first assalitor. There are two access to the room, and one closet, which hides a dark secret. It was used as lounge room for the hotel clients, but as it is disused, Andrea has made it her own personal space for her hobbies.
I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. I worked on this scenario with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
The entire game has been then developed on Unreal Engine and the images have been taken in game settings.
This work has been produced for Stormind Games.
https://www.stormindgames.com/