One of the main game environment of Remothered: Broken Porcelain is the hotel hall. As for all the hotels, it is the face of the structure, and it must give you the exact feeling of what it is going to happen here...
I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. I worked on this scenario with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
The entire game has been then developed on Unreal Engine and the images have been taken in game settings.
This work has been produced for Stormind Games.
https://www.stormindgames.com/