Here one of the main game environment of Remothered: Broken Porcelain. Ashmann is the owner of the hotel and he collected different antiques from all around the world. His office is simple but full of small objects and details. The lack of a good lighting make the whole set really suitable for the terrible story behind the Ashmann character.
I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. I worked on this scenario with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
The entire game has been then developed on Unreal Engine and the images have been taken in game settings.
This work has been produced for Stormind Games.
https://www.stormindgames.com/