I am so happy to have been able to work on the second game of the Remothered serie. I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. These are some interior props I made for the Ashmann Office game environment. I had also to fill the environment in order to make it more lived and realistic, together with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
This work has been produced for Stormind Games.
https://www.stormindgames.com/
They have been sculpted in Zbrush; the retopology and UVs made in Maya and textures in Substance Painter. The entire game has been then developed on Unreal Engine.