This is one of the environment where Ive spent most of my time, both for assets creation and for scene optimization. We tried to achieve a realistic and characteristic aspect and a lot of work has been done in the assembling process to cure also the smaller details as it is a really complex scenario. In fact this is just a part of the entire game level, it will be followed by the restaurant kitchen and the cold room.
I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. I worked on this scenario with the artists Igor Fagone, Riccardo La Marca and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
The entire game has been then developed on Unreal Engine and the images have been taken in game settings.
This work has been produced for Stormind Games.
https://www.stormindgames.com/