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The Outbreak: Assets Workflow - Ending Door

Ending Door of the stand alone environment, I took the basic mesh from Free3Dmodel library, edited it in 3dsmax for low poly and in Maya for high poly and I edited the original exture in photoshop and then added all the smaller details in Substance Painter usign decalcs and my own smart materials as custom rust and scratches masks. Just need to add some dust and dirt on the bottom, but I think I will do it in Unreal Engine with vertex painting.
A Game Environment based on "The Cauldron" from Horizon Zero Dawn and "The Vault" structure from Fallout game series. An ongoing project for an exam of the master course in 3D Game Design at Staffordshire University. I will upload the project with every progress. An fascinating futuristic entrance corridor to a sort of futuristic machines factory, old and rusty, corroded by the time and climatic elements. The structure is located inside a mountain.

Final render

Final render

Render test 2

Render test 2

Render test 1

Render test 1

Material view with rust

Material view with rust

Material view

Material view

Material view without textures

Material view without textures

Ambient Occlusion Map

Ambient Occlusion Map

Normal Map

Normal Map