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Sci - Fi Wall Modular Asset

Sci - Fi Wall Modular Asset for the game environment The Outbreak
Lots of work on the baking because of some issue with the normal due to the hard edges, so I checked them with the Show Normal Vertexes of Maya and be able to solve it by floating the edges.
The details in the cavities was done with the use of a trimsheet I previously made.

Final render

Final render

First Render to test materials

First Render to test materials

Substance Painter Maps

Substance Painter Maps

Texturing Workflow

Texturing Workflow

Low ang High poly Wireframes in Maya

Low ang High poly Wireframes in Maya