This little scene is a second part of a task for an art test I made time ago with the deadline of around 5 days/a week. The request was to create a small camping scene that could narrate a story or be a focal point in a videogame in oder to catch the player interest.
In this case I was asked to change my previous design into a normal camping scene with just one storytelling element and take just one camera shot, that's why you will see just one camera view with different lighting and different settings.
The modeling task was only about the barbecue assets but I implemented by myself also the firecamp and other smaller objects, while all the other assets belongs to the Quixel Library integrated into Unreal Engine 5.
The whole scene is well optmized and be considered as a game ready level.