In this project I was responsable for the creation of different assets that are mostly shown into the environments I have assembled with my team in Ubisoft Blue Byte, who was responsable for the Italian scenarios. This is one of the main pieces of the mission The Three Humiliations, and I was a great challenge to sustain an high level of detail within the limits of the polycount for mobile VR. The color of the mask can also be changed in other to create several props for the market stalls while being able to use the main props as objective of the mission. In my role for this project I was responsable for the modelling, texturing and optimization of the props that I should then use to assemble to different environments.