This little scene is part of a task for an art test I made time ago with the deadline of around 5 days/a week. The request was to create a small camping scene that could narrate a story or be a focal point in a videogame in oder to catch the player interest.
I personally chose to represent a treasure hunters' camp and to tell the story of what these hunters were looking for.
Not my most appealing project visually but a game ready scene in one week was something to share.
The modeling task was only about the barbecue assets but I implemented by myself also the firecamp and other smaller objects, while all the other assets belongs to the Quixel Library integrated into Unreal Engine 5.
The whole scene is well optmized and be considered as a game ready level.