I'm thrilled to offer you a glimpse into my journey as an Environment Artist on Assassin's Creed Nexus VR at Ubisoft.
Here are some shots from The Final Humiliation quest take place in Venice.
In this great project, my role was to bring to life the rich and visually stunning 3D environments and props that served as the canvas for the adventures within Assassin's Creed Nexus. In my role for this project I was responsable for the modelling, texturing and optimization of the props and buildings that then should be used to assemble to different environments.
Fo the San Frari Church Interior, all the credits go to Pavle Kostic and Damir Ambrisak for level art in these spaces and Mihailo Novakovic and Marko Tulic as level designers. I contribuited to the rework and replace of most of the assets and parkour routes.
Collaborating closely with a passionate team, we sought to push the boundaries of VR gaming, ensuring that each scenario not only met the high standards of the Assassin's Creed franchise but also delivered an experience that transcends the virtual realm.
Technical expertise played a crucial role as we utilized cutting-edge tools to optimize performance without compromising on the visual fidelity that players have come to expect from the Assassin's Creed universe.
This journey was defined by collaboration and innovation. Working alongside a team of talented individuals from all over the world, we aimed to create environments that not only met expectations but surpassed them, inviting players to lose themselves in the immersive realms of Assassin's Creed Nexus VR.
Embark on a journey through meticulously designed historical cities, each telling a unique story through its architecture. Traverse diverse landscapes, from bustling marketplaces to serene, hidden sanctuaries.