This three-month project has started for my Advanced Weapons and Vehicles Prototyping module at Staffordshire University. The task was to design, model a giant robot or spaceship to be used as a game asset into Unreal Engine. The task included to create a diorama or a scenario for the robot and the creation of all the necessary texture maps. For my robot I decided to start form the concept art of a german panzer of the second world war made by the artist Braden May and mix this base with the style of Tor Frick's Wolfenstein robots. For more information on the project you can visit my
Polycount thread with workflow images and explanations: https://polycount.com/discussion/208771/panzer-mech-klasse-b#latest
or contact me directly on my
Facebook Page: https://www.facebook.com/colabianchi.3dgamedesigner/
Youtube: https://www.youtube.com/channel/UClIl6_61pzJeS8N4aC-7bZw
Main ref. Braden May :https://www.artstation.com/artwork/4RN42
Tor Frick ref. : https://www.artstation.com/artwork/Y9qVK
Panzer Mech Klasse B ShowReel Mech and Environment (Video)
Panzer Mech Klasse B Turnable Video