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Gargoyle Statue - Game Ready Environment Asset

I started this small project with the idea to continue practicing 3d sculpting in my free time while working as 3D Artist at Illogic and it ended to be a final piece for a fantasy game environment.
The initial idea was to recreate a copy of the scan performed by Rubicon Technologies present on Sketchfab, but after finishing the sculpture I could not resist to texture it, so I decimated it, made the retopology into Maya and textured it in Sub. Painter. I also added some textures and nodes to the basic rock material in Designer in order to have a switch bar to add more or less moss to it. Once completed, I took the final shots into the Unreal Engine level of Elven Riuns. changing the lighting settings to focus them on my piece.
I hope you all will like this prop, as it will be part of a bigger, 3d game environment which I am currently working on in my spare time.
Refs links: https://sketchfab.com/pocketcloud
https://www.unrealengine.com/marketplace/en-US/slug/infinity-blade-plain-lands

Gargoyle Statue in Unreal Engine

Gargoyle Statue in Unreal Engine

Side/Front view

Side/Front view

Back view

Back view

Dark side view

Dark side view

Beauty shot with sea

Beauty shot with sea

Close up

Close up

Changed position, on the top an old tower

Changed position, on the top an old tower

Back view on the tower

Back view on the tower

Final shot with brighter lights

Final shot with brighter lights

Face close up

Face close up

Feet moss details

Feet moss details

Moss, rock and lighting details

Moss, rock and lighting details

Marmoset Viewer

Marmoset front shot

Marmoset front shot

Wireframes Breakdown

Wireframes Breakdown

Normal Map Breakdown

Normal Map Breakdown

Back view

Back view

Wireframes Breakdown

Wireframes Breakdown

Zbrush Sculpt

Zbrush Sculpt

Substance Painter renders

Substance Painter renders