This work has been produced for Stormind Games.
https://www.stormindgames.com/
I am so happy to have been able to work on the second game of the Remothered serie. I had many responsibilities inside the project, mainly regarding environment assembling, optimization and props fixing, but I have been able to produce some environment props too. This is a pair of statues made for the shelf of the Lounge Room inside the Ashmann Inn, one of the main game level. I had also to fill the environment in order to make it more lived and realistic, together with another prop artist Igor Fagone and the environment artist Sabrina Caserta, under the supervision of the Lead Artist Omar Scala.
They have been sculpted in Zbrush; the retopology and UVs made in Maya and textures in Substance Painter. The entire game has been then developed on Unreal Engine.